ANALYZING GAMES WITH AMBIGUOUS PLAYER TYPES USING THE MINTHENMAX DECISION MODEL By
نویسندگان
چکیده
In many common interactive scenarios, participants lack information about other participants, and specifically about the preferences of other participants. In this work, we model an extreme case of incomplete information, which we term games with type ambiguity, where a participant lacks even information enabling him to form a belief on the preferences of others. Under type ambiguity, one cannot analyze the scenario using the commonly used Bayesian framework, and therefore one needs to model the participants using a different decision model. To this end, we present the MINthenMAX decision model under ambiguity. This model is a refinement of Wald’s MiniMax principle, which we show to be too coarse for games with type ambiguity. We characterize MINthenMAX as the finest refinement of the MiniMax principle that satisfies three properties we claim are necessary for games with type ambiguity. This prior-less approach we present here also follows the common practice in computer science of worst-case analysis. Finally, we define and analyze the corresponding equilibrium concept, when all players follow MINthenMAX. We demonstrate this equilibrium by applying it to two common economic scenarios: coordination games and bilateral trade. We show that in both scenarios, an equilibrium in pure strategies always exists, and we analyze
منابع مشابه
Analyzing Games with Ambiguous Player Types Using the MINthenMAX Decision Model
In many common interactive scenarios, participants lack information about other participants, and specifically about the preferences of other participants. In this work, we model an extreme case of incomplete information, which we term games with type ambiguity, where a participant lacks even information enabling him to form a belief on the preferences of others. Under type ambiguity, one canno...
متن کاملAnalyzing Games with Ambiguous Player Types
6 In many common interactive scenarios, participants lack information 7 about other participants, and specifically about the preferences of other 8 participants. In this work, we model an extreme case of incomplete 9 information, which we term games with type ambiguity, where a participant 10 lacks even information enabling him to form a belief on the preferences of 11 others. Under type ambigu...
متن کاملAmbiguous games: evidence for strategic ambiguity aversion.
The problem of ambiguity in games is discussed, and a class of ambiguous games is identified. A total of 195 participants played strategic-form games of various sizes with unidentified co-players. In each case, they first chose between a known-risk game involving a co-player indifferent between strategies and an equivalent ambiguous game involving one of several co-player types, each with a dif...
متن کاملInvestigating the Effect of Rewards on Individual Players' Efforts: A Behavioral Approach
The main goal of the study is to examine the effect of rewards on the behavior of players in a team activity. In this framework, by performing 12 sequential and simultaneous games in a laboratory environment examine the rewarding effect on players' behavior. Students from Yazd universities surveyed and the sample of 182 students is in the form of two groups, which collected in total for 2184 ma...
متن کاملRobust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2016